So to progress in Warcraft you go to an area, kill mobs, loot them. Then, when your bags are full you trundle back to unload and sell. Of course it's great if a "Green" or even better a "Blue" item drops. There are places on the net that will tell you what the chances of an uncommon or better drop are by area and mob, and you can probably work out yourself how much it's worth. Calculating how much gold per hour you can "grind" in a particular area.
But hidden in the mechanics of Warcraft are things that can seriously slow you down. Making you level much slower and cost you far more gold than you can make. Make sure you aren't falling for these common traps.
Blizzard add "gold sinks" to the game to counter inflation. (Yes inflation would occur in Warcraft, and to some extent does) At level 10 re-equipping ammunition, repairing items and buying food, drink and potions costs a minimal amount. Compare that to coming back from an end game instance. Repair alone is sometimes 20g, and potions can be several gold pieces each (and you need a lot)
One of the main reasons for this is that people tend to push their characters too early. You get to level ten with a character that you believe is well equipped and think;
"This is easy, I can see some level 12 mobs over there. Imagine how quickly I'd level killing those?"
So off you go, ten minutes and five kills later you're dead.
You thought were trying to do something good. After all, the game is all about moving onwards and upwards.
In fact this is not a good idea at all. The best way to level is against mobs that are one or two levels below you. Mobs that you comfortably manage in groups of three or four.
If you add it up you will see that grinding mobs up to four levels below your current level is ideal. They will give you almost the same XP as mobs your own level, and you can run through them killing several at once. That way you get more experience and more loot per hour.
The "crushing blow" rule works here. But in reverse. The magic number of levels a mob can be below you and allow you to still effectively level is 4. So at level 50 grinding 46-50 mobs is ideal (in fact 47 and 48 would be the sweetspot XP per hour wise)
Don't be concerned about missing higher level loot either. The loot might be slightly better, but this is more than countered by the fact that you will kill (and therefore loot) far fewer mobs at a higher level.
Kill more mobs (more mobs = more loot) you will actually make more gold killing mobs a couple of levels below you.
Try not to over-reach yourself. Ultimately levelling out of your comfort zone is slower and costlier. But of course every now and again we all want to show off. - 32500
But hidden in the mechanics of Warcraft are things that can seriously slow you down. Making you level much slower and cost you far more gold than you can make. Make sure you aren't falling for these common traps.
Blizzard add "gold sinks" to the game to counter inflation. (Yes inflation would occur in Warcraft, and to some extent does) At level 10 re-equipping ammunition, repairing items and buying food, drink and potions costs a minimal amount. Compare that to coming back from an end game instance. Repair alone is sometimes 20g, and potions can be several gold pieces each (and you need a lot)
One of the main reasons for this is that people tend to push their characters too early. You get to level ten with a character that you believe is well equipped and think;
"This is easy, I can see some level 12 mobs over there. Imagine how quickly I'd level killing those?"
So off you go, ten minutes and five kills later you're dead.
You thought were trying to do something good. After all, the game is all about moving onwards and upwards.
In fact this is not a good idea at all. The best way to level is against mobs that are one or two levels below you. Mobs that you comfortably manage in groups of three or four.
If you add it up you will see that grinding mobs up to four levels below your current level is ideal. They will give you almost the same XP as mobs your own level, and you can run through them killing several at once. That way you get more experience and more loot per hour.
The "crushing blow" rule works here. But in reverse. The magic number of levels a mob can be below you and allow you to still effectively level is 4. So at level 50 grinding 46-50 mobs is ideal (in fact 47 and 48 would be the sweetspot XP per hour wise)
Don't be concerned about missing higher level loot either. The loot might be slightly better, but this is more than countered by the fact that you will kill (and therefore loot) far fewer mobs at a higher level.
Kill more mobs (more mobs = more loot) you will actually make more gold killing mobs a couple of levels below you.
Try not to over-reach yourself. Ultimately levelling out of your comfort zone is slower and costlier. But of course every now and again we all want to show off. - 32500
About the Author:
Paul has compiled a set of free downloadable Warcraft guides - professionally produced Free Warcraft Guides. Or just comment on our blog and resource pages Warcraft Gold Blog